LO - To self manage your time in order to...
1
|
Create the background
screens in Adobe Fireworks or Photoshop
|
2
|
Create the backgrounds
for your levels in Adobe Fireworks, Photoshop, Illustrator
|
3
|
Created my main
character sprite in Adobe Illustrator
|
4
|
Create a working game
interface using GameMaker
|
5
|
Put your own sprites
into the game
|
6
|
Added your own favicon
|
7
|
Added your own loading
screen
|
8
|
Created working
levels for your game
|
9
|
Added your own sound
effects to the game
|
10
|
Added your own music
to the game
|
11
|
Make sure all images
& sounds use are recorded in an assets table
|
12
|
Development log
fully filled in
|
13
|
Created an exe file of
the game
|
14
|
Link exe file on
website
|
- Write down on your post it note what you need to be focussing on in this weeks lessons
- Use it to track your progress during the lesson
- Go to the red, amber, green list above - work through it using tutorials on previous blog posts
- TOP TIP - MAKE SURE THAT YOU HAVE YOUR ASSETS TABLE AND TEST LOG OPEN AND ARE FILLING THEM IN AS YOU GO ALONG
- Open the 11m2 Game Build Progress Tracker
- Fill in what you have done so far
- What colour are you on from today's lesson - red, orange, green?
- If you are not on the green you need to be thinking about coming to clinics
- Attend a clinic if needed