Sunday, 23 February 2014

#11m2 To The Rescue


LO - To self manage your time in order to...

1
Create the background screens in Adobe Fireworks or Photoshop
2
Create the backgrounds for your levels in Adobe Fireworks, Photoshop, Illustrator
3
Created my main character sprite in Adobe Illustrator
4
Create a working game interface using GameMaker
5
Put your own sprites into the game
6
Added your own favicon
7
Added your own loading screen
8
Created working levels for your game
9
Added your own sound effects to the game
10
Added your own music to the game
11
Make sure all images & sounds use are recorded in an assets table
12
Development log fully filled in
13
Created an exe file of the game
14
Link exe file on website


  • Write down on your post it note what you need to be focussing on in this weeks lessons 
  • Use it to track your progress during the lesson


  • Go to the red, amber, green list above - work through it using tutorials on previous blog posts

  • TOP TIP - MAKE SURE THAT YOU HAVE YOUR ASSETS TABLE AND TEST LOG OPEN AND ARE FILLING THEM IN AS YOU GO ALONG



  • Open the 11m2 Game Build Progress Tracker
    • Fill in what you have done so far
      • What colour are you on from today's lesson - red, orange, green?
      • If you are not on the green you need to be thinking about coming to clinics





  • Attend a clinic if needed