Thursday, 12 March 2015

#9n6 Changing Worlds - Lesson 20 - Game Interface 4

Lesson Objectives:To appreciate what makes an effective game interface


Outcomes:You will have begun to develop your own game interface using your designs


Starter




Look at your partners work from yesterday's lesson:
  • What do you think is effective about it? 
  • What could they improve? 
  • What do they need to do in today's lesson?

Main


RED TASK
Using Adobe Fireworks / Photoshop / Illustrator create an empty canvas for each of the screens that you will need

  • Main Menu
  • Instructions
  • Back Story
  • Win Screen
  • Lose Screen
  • MAKE SURE that each canvas is 640 x 480 pixels in size
  • MAKE SURE that you save each one as a PNG in your PRODUCTS folder

AMBER TASK
Create the screens that you designed on your storyboards on the computer

  • Main Menu
  • Instructions
  • Back Story
  • Win Screen
  • Lose Screen
  • MAKE SURE that you make any improvements needed from your storyboard feedback


GREEN TASK

  • Create the backgrounds that you will need for your 5 levels
  • MAKE SURE that you save each one as a PNG in your GAME folder

Plenary

  • DOWNLOAD THE ASSETS TABLE FROM HERE - make sure that record your interface screens as primary assets and any image from the internet as secondary assets
  • Make sure all of your game screens have been saved as PNG files
  • Post your work from today's lesson on your blog