Sunday, 10 May 2015

#9p3 Changing Worlds - Lesson 25 - Creating Buttons for Your Game

Lesson Objectives: LO1 - To understand how to create a button in GameMaker so that you can set up a menu system for your game LO2 - To understand what testing is and appreciate it's importance

Outcomes: You will have created buttons to allow players to move around the screens in your game

Starter

  • Why is testing so important when building a game?
  • What different kinds of testing are there?

Main


  • Task 1 - Download Game Template and save in your area

CLICK HERE to download platform game


CLICK HERE to download top down driving game


CLICK HERE to download scrolling shooter game


  • Task 2 - Loading in Your Screens
    • Use the Create a Background button to load your screens into GameMaker





    • For each room set the correct background








  • Task 3 - Creating Buttons
    • Using what you have learnt in today's lesson and using the video below if you need a reminder load all of your screens into the game and create a set of working buttons

Plenary

  • Download the 4 parts of the Development Log  by clicking HERE
  • Save them in Sites --> DA204SPB --> Evidence --> Development Log
  • Copy and paste your rules from rules log into the formative testing section
  • Test your game to see if your buttons work correctly - record your results in the development log and fix any problems