Thursday 27 March 2014

#11n1 To The Rescue


LO - To further develop your To The Rescue project to meet the requirements of the SPB



  • Open your Test Logs and Assets Table
  • Spend 10 minutes making sure that they are up to date


  • Look at the red, amber, green list  - work through it using tutorials on previous blog posts



1. Create the background screens in Adobe Fireworks or Photoshop

2. Create the backgrounds for your levels in Adobe Fireworks, Photoshop, Illustrator

3. Created my main character sprite in Adobe Illustrator

4. Create a working game interface using GameMaker

5. Put your own sprites into the game

6. Added your own favicon

7. Added your own loading screen

8. Created working levels for your game

9. Added your own sound effects to the game

10. Added your own music to the game

11. Make sure all images & sounds use are recorded in an assets table
12. Development log fully filled in
13. Created an exe file of the game

14. Link exe file on website

  • TOP TIP - MAKE SURE THAT YOU HAVE YOUR ASSETS TABLE AND TEST LOG OPEN AND ARE FILLING THEM IN AS YOU GO ALONG



  • Open the Game Build Progress Tracker
    • Fill in what you have done so far
      • What colour are you on from today's lesson - red, orange, green?
      • If you are not on the green you need to be thinking about coming to clinics






  • Attend a clinic if needed