Lesson Objectives
LO1 - To develop your gamemaker coursework
Outcomes
Red - You will have completed all game screensAmber
Green - You will have started to update your assets tables
Starter
- Read through the checklist
- Tick off the tasks that you have completed
- What do you need to do in today's lesson?
Main
| 1 | Create the background screens in Adobe Photoshop | |
| - Menu | ||
| - Instructions | ||
| - Winner | ||
| - Loser | ||
| - Back story | ||
| 2 | Create a working game using GameMaker | |
| - Working menu screen | ||
| - Working instructions screen | ||
| - Working winner screen | ||
| - Working loser screen | ||
| - Working back story screen | ||
| 3 | Put your own sprites into the game | |
| - Added your own main character sprite into the game | ||
| - Added your own enemy characters sprite into the game | ||
| - Changed all other sprites in the game to your own | ||
| - Changed the background | ||
| 4 | Added your own favicon | |
| 5 | Added your own loading screen | |
| 6 | Made your game pausable | |
| 7 | Created working levels for your game | |
| - Working level one | ||
| - Working level two | ||
| - Working level three | ||
| - Working level four | ||
| - Working level five | ||
| 8 | Added your own sound effects to the game | |
| 9 | Added your own music to the game | |
| 10 | Filled in your Assets Table - to show all pictures and sounds used | |
| 11 | Filled in your Development Part A - to show how you tested your game | |
| 12 | Filled in your Development Part B - to show user feedback | |
| 13 | Filled in your Development Part C - to show teacher comments | |
| 14 | Filled in your Development Part D - to show design changes | |