What are the key features that make this an effective advert?
Promote It
You must produce a promotional product (promo) for your game that encourages people to play the game.
For 1 mark, a student may have needed guidance, but must have created a simple promo that makes use of some assets from the game.
For 3 marks, a student must have created a simple promo that makes use of appropriate assets from the game to attract interest and encourage people to play.
For 5 marks, a student must have created a promo that makes use of well-chosen assets from the game to attract interest and persuade people to play.
Hello Gentlemen, as you will have no doubt figured out by now, you have cover today. Please spend today's lesson working on your games. We have only a few weeks left to work on our games so every hour counts - don't waste this lesson!!
A parent's evening signup sheet is on my desk - please use it! I want to see as many of you as possible. Mr Smith
Starter
Log on to your school email and find the Unit5 progress tracker spreadsheet I shared with you
Click on the sheet with your name at the bottom of the spreadsheet
Please update what you have done so far for Unit5.
Y = All done
P = Part done in progress
N = not done at all
Main
You should spend today's lesson working on your game in GameMaker
Make sure that you update your Assets table if you use any pictures from the internet
If you cannot make progress on GameMaker then spend this lesson making sure that all of the work below is linked on the development page of your website
Game Overview (PDF)
Your annotated photos of your moodboard with feedback comments
Completed storyboard templates
Rules Log (PDF)
If everything is linked up and you still cannot progress with your game then please start filling in the review template. This should already be saved in your area already and is attached to the email I have sent you.
Plenary
Update the Formative testing section at the top of your Test Plan with any thing you tested about your game
Get 2/3 other pupils to play your game and record their comments in the Feedback section of the test plan
LO1 - To understand GameMaker key words LO2 - To create your first game in GameMaker 1. By the end of this section you should have created your first game - Click on the fruit 2. You should understand what these words mean and be able to create them:
On the Development page of your eportfolio you need to have linked up: 1. A PDF of your completed game overview 2. A PDFof your annotated moodboard photographs 3. PDFs of your completed storyboards
Before you can start building your game, you will need to design it. To do this you will need to storyboard out your game What screens will you need to have to make an effective game?
Use the storyboard templates to draw out a storyboard for each screen in your game. Remember that the drawings need to be good enough for someone to be able to know what your level will look like Have a look at this example from last year, to get an idea of the standard required https://dida.wildern.org/07emily.pullen/D205SPB11/Development.html
Hopefully you are now at the stage of having completed your moodboards or at least have nearly done so
DON'T FORGET - MAKE SURE YOU HAVE PICTURES FOR ALL ITEMS ON THE MOODBOARD CHECKLIST
Once you have done your next job is to get some photographic evidence of your work
You need to take photos of the different parts of your moodboard - insert them into PowerPoint / Word / Publisher and then annotate them to explain the ideas behind the items on the moodboard
You then need to get some feedback comments about each photo and add that to your annotations
Take a look at this example from last year to see what to do
LO1 - To understand the requirements for the moodboard LO2 - To collect all resources that will be needed for your moodboard
Task 1
Continue to collect the images that will go on to your moodboard
Remember you will need at least 2 or 3 images for each item on your moodboard checklist
Task 2
Save the document with the images you have collected in your Development folder
Make sure that you have a header with your name in it
Email
Plenary
Update the Date collected column of your checklist
Have you got everything that you need?
How will you get the missing items to me so i can print them before our next lesson (HINT: DO IT AT HOME AND EMAIL ME --> M.SMITH@WILDERN.HANTS.SCH.UK)
LO1 - To be able to use feedback to develop your idea LO2 - To begin to collect resources that will
Task 1 - Update Overviews (10 minutes)
Go on to your school email
Use the feedback i have sent you to update your game overview (make any changes in a new colour)
Link up your updated game overview on the development page of your website
Task 2 - Genre vs Style (10 minutes)
Write a blog on your post explaining:
What is meant by by the genre of a video game?
What video game genres are there?
What is meant by the style of a video game?
What are the genre and style of your video game?
Task 3 - Collecting for Moodboard (25 minutes)
Use your checklist to begin collecting images for your moodboard - remember that at this stage they should only be ideas and inspirations NOT designs - nothing on the moodboard should be hand drawn
You should aim to collect at least 2/3 images for item on the checklist
Paste the images that you collect into a word document (add a header with your name in it) and save it in your Development folder
Plenary - What progress have you made today(5 minutes)
Update your moodboard checklist by writing today's date next to any items that you have finished collecting
LO2 - Be able to develop an idea for a suitable game for unit5
Scenario
The year is 2552. It has been 540 years since the Olympic Games were held in London. The Games have changed out of all recognition since 2012. Not only do competitors come from all over the globe but from the far reaches of the Galaxy. Events for these Olympic Games will take place on land, sea, in the air and in outer space.
You should use your imagination to design an original game based on a sporting event for the 2552 Olympics.
Task 2 - Game Overview
You must come up with an idea for your game
Complete the game overview (it should be in your development folder)
Target audience. Who is the intended audience for your game? Which age group (up to 14 years)? Girls and/or boys? Why have you chosen this audience? What are their interests? How do you know?
Event. What event will you choose? Explain your choice. Remember that it must be a sporting event suitable for the Olympics.
Purpose/objective. What is the objective of your game? What does the player have to do to complete the game? Do they need to take part in heats or win points? How will you make each level more difficult? Is there a time limit?
PEGI rating. What will the Pan European Game Information (PEGI) rating be? Give reasons for your decision.
Teacher feedback. Record teacher feedback on your game overview, and any action taken.
Teacher feedback on moodboard. You must complete this section after you have produced a moodboard.
Email me (m.smith@wildern.hants.sch.uk) a copy of your completed Game Overview
I will complete the feedback section and return it to you for next lesson
Plenary
Post on your blog with an explanation of your game idea.
Go to the blogs of at least 3 other people in the class and comment on their game idea post
Click on the link below and add the address for your blog to the list for your class This will help me follow you and you to follow each other Blog Address Spreadsheet