Friday, 18 October 2013

#11m2 #11n1 #11p1 Design It - Storyboard Lesson 2



  • LO - To appreciate what screens you will need to develop as part of your game's interface
  • OUTCOME - You will have drawn storyboards for all screens needed for your game

  • For 11 marks, 
    • a student must have recorded progress from the initial moodboard,through design, prototyping and testing, to the final game and include evidence of:
      • the entire design process with evidence of extensive testing and detailed response to user feedback
      • full justification of design decisions
      • development of a wide range of effective assets.

  • How can you make sure that your storyboards will meet this descriptor?



  • Draw storyboards for each of the screens that we have identified
    • Main Menu
    • Instructions (controls + objectives)
    • Story (from the SPB)
    • Level1
    • Level2
    • Level3
    • Level4
    • Level5
    • Win Screen
    • Lose Screen
  • Extension: Draw Storyboards for any other screens you want in your game

  • Your drawings must be as detailed as you can make them - ask yourself could you give them to me and I would be able to create your game from them?

  • 6 storyboards completed by the end of the lesson - must work faster
  • 7-9 storyboards completed by the end of the lesson- OK on track
  • All 10 storyboards completed by the end of the lesson - ahead of schedule - green eref


  • Swap storyboards with a test buddy 
  • On the back of their designs give them 2 stars and a wish
  • Think carefully about:
    • Do their designs suit the target audience?
    • Do their designs suit the story of their chosen game?
    • Could you make the game based on their designs?



  • Finish drawing your storyboards for next lesson
  • Attend clinics if you need to complete missing work from last year
  • DEADLINE IS ONLY 7 DAYS AWAY!!