Sunday, 5 January 2014

#11p1 To The Rescue - Developing Your Game Interface - Lesson 1 of 2



  • LO1 - To develop your graphics skills
  • LO2 - To develop the assets that you will need for your game interface

  • OUTCOMES - You will have begun creating the interface screens for your game on the computer


"The student must have developed a wide range of effective assets within the game"


What does this descriptor from the mark scheme mean?

What is an asset?

How will you make sure that your assets are effective?


  • Task 1 
    • Using Adobe Fireworks / Photoshop / Illustrator create an empty canvas for each of the screens that you will need
      • Main Menu
      • Instructions
      • Back Story
      • Win Screen
      • Lose Screen
    • MAKE SURE that each canvas is 640 x 480 pixels in size
    • MAKE SURE that you save each one as a PNG in your GAME folder

  • Task 2 
    • Using your graphic skills from last year create the screens that you designed on your storyboards on the computer
      • Main Menu
      • Main Menu
      • Instructions
      • Back Story
      • Win Screen
      • Lose Screen
    • MAKE SURE that you make any improvements needed from your storyboard feedback


  • Task 3
    • Create the backgrounds that you will need for your 5 levels
    • MAKE SURE that you save each one as a PNG in your GAME folder



  • Make sure all of your game screens have been saved as PNG files
  • Post your work from today's lesson on your blog


  • Attend a clinic if you are behind with your coursework