Sunday, 22 February 2015

#9p3 Computer Science - Lesson 27 - Diamond Hunt 3

Lesson Objectives: To develop Diamond Hunt to meet the requirements of the


Outcomes:You will have completed the programming for tasks for Diamond Hunt

 RED TASK - DIAMOND HUNT TASK C




Add the code for the Diamond Sprite so that it hides if it touches the miner. The variable diamond should increase by 1.
Use these 5 blocks to complete this task 


Test your program works and then add a screenshot to your evidence document


AMBER TASK - DIAMOND HUNT TASK D


Add a sprite of your choice and call it monster. The monster should chase the miner. It will do this by pointing towards the miner and moving one step. It should repeat this process until it is touching the miner
Use these blocks to complete this task

Test your program works and then add a screenshot to your evidence document

GREEN TASK - DIAMOND HUNT TASK E


Add code to your monster so when it is touching the miner its says game over and stops all the scripts
Use the blocks to complete this task


Test your program works and then add a screenshot to your evidence document


EXTENSION TASK - DIAMOND HUNT TASK F


Add code to the blocks you used in (b) so that after the miner has said "I'm going to be rich" that part of the program waits until 5 diamonds have been collected. The miner should then say "I win" for one second before the program stops


Test your program works and then add a screenshot to your evidence document