Lesson Objectives
LO1 - To understand the purpose of a loading screen so that you can develop your own for use in your game
LO2 - To appreciate the importance of in game feedback
LO2 - To appreciate the importance of in game feedback
Outcomes
Red - You will have created a simple loading screen using PhotoshopAmber - You will have added your loading screen into your game
Green - You will have tested your loading screen and made sure that it works
Starter
- What is a loading screen? What is used for?
- How does having a loading screen in your game improve it for the player?
Main
Red Task 1 - Create a loading screen
- Using either Adobe Fireworks or Adobe Photoshop create a loading screen for your game. It can be any size and style that you want - below are some example ones:
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Amber Task - Add your loading screen into your
1. Click on global game settings
2. Choose show your own image and then click change image
- Run your game and test that your loading screen works
- Update Development Log A - Formative testing to show that it works
Plenary
- Open your development log
- Ask a partner to play your game and record the feedback into your test plan