Monday, 29 June 2015

#9p3 Changing Worlds - Lesson 35 - Loading Screen

Lesson Objectives 
LO1 - To understand the purpose of a loading screen so that you can develop your own for use in your game
 LO2 - To appreciate the importance of in game feedback

Outcomes
Red - You will have created a simple loading screen using Photoshop
Amber - You will have added your loading screen into your game
Green - You will have tested your loading screen and made sure that it works

Starter

  • What is a loading screen? What is used for?
  • How does having a loading screen in your game improve it for the player?

Main



Red Task 1 - Create a loading screen

  • Using either Adobe Fireworks or Adobe Photoshop create a loading screen for your game. It can be any size and style that you want - below are some example ones:





Amber Task - Add your loading screen into your 

1. Click on global game settings

2. Choose show your own image and then click change image

Green Task - Test It!
  • Run your game and test that your loading screen works
  • Update Development Log A - Formative testing to show that it works

Plenary

  • Open your development log 
  • Ask a partner to play your game and record the feedback into your test plan