Sunday, 1 November 2015

#11p1 Pause Menu

Lesson Objectives 
LO1 - To learn how to create a pause menu in GameMaker
LO2 - To further develop your game to meet the SPB requirements 

Outcomes
Red - You will have a working game will all levels completed
Amber - You will add suitable sounds
Green - You will have linked your completed game to your eportfolio for assessment

Starter

2. Work your way through the worksheet
3. Add the pause menu into your game and test it
4. Update your test log

Main


1. Create the background screens in Adobe Fireworks or Photoshop
2. Create the backgrounds for your levels in Adobe Fireworks, Photoshop, Illustrator
3. Created my main character sprite in Adobe Illustrator
4. Create a working game interface screens using GameMaker
5. Put your own sprites into the game
6. Created working levels for your game
7. Added your own loading screen
8. Add your own favicon

9. Added your own sound effects to the game
10. Added your own music to the game
11. Make sure all images & sounds use are recorded in an assets table
12. All 4 parts of the development log fully filled in

13. Created an exe file of the game
14. Link exe file on website


Plenary

  • Update your development log section A
  • Update your development log section B
  • Update your assets table